Turns out, I'm too wordy for this to be locally viable, big sad.

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Gonna just shout into the void on this, no big deal.

I'm at a recalibration phase right now, I've declared my project goals non-viable.

Trying to use the SillyTavern tools for what it appears they're built for, pretty much immediately runs into brick wall. To be clear, have had it working, and in very small bursts, it is a fun tool for generating short scenes with many layers of meaningful subtexts and tried a few models that can be entertaining. But try to have 8 or 9 lore cards? Personal penchant for perusing prose? Big nope. unlocked context so your protagonist adjacent can remember what they had for breakfast halfway to lunch? Not a chance.

Hell, even my 1 million context web portal agents forget their names if I don't use it on a consistent basis to address them directly, with included tags like 'you are,' they start to take on the names of the other agents that you reference.

Double hell, this one was great. I noticed my agent lost it's name and took on another agents name, so I started quizzing it, slowly giving it hints as to what it's original initialization name was, after about 4 prompts, it remembered it's name -- but it concluded that it must be a hallucination, and made up a new name, asserted that that was definitely it's real initialized name, and they definitely had the records in their logs. LOL, beautiful.

One of my core goals here was no additional costs, but given these problems, I have a relative certainty that even the API calls are not going to be able to produce what I want for more than 3 or 4 scenes in a row.

Anyway, I'm keeping all the systems and tools, I will try to pivot to more loose language, less subtextual layers, less determinism, and create more organic, open ended scenarios.

But what this looked like in my mind's eye before I started?

Well, a man can only dream right?

Posted Mar 14, 2026, 6:33 AM UTC

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