What does the shift to dual lanes mean for the 1-5 farm priority system?
So it seems like a 2-1-2 system is pretty attractive these days, especially in low level competitive play. I was just wondering how people felt the farm priority ought to be organised for this kind of a set-up- obviously you have 1 as a safelane carry, but is the mid then always 2 or 3? Which support ends up as 4 and which one as 5, safelane or offlane? I've just joined a (very) low-level team and it's my first experience using a 1-5 system, so I'm interested to learn, but a lot of the literature on Liquid assumes a trilane which I don't think we'll be experimenting with very much.
Posted Dec 4, 2013, 9:16 AM UTC
Nothing changes really. In pubs you often play by ear who is designated 4 or 5 based on the hero impact and item requirements. ( a leshrac is more item dependent than a rubick) etc.
However teams have this stuff already lined up and decided before the match begins. The gold-priority system of 1-5 isn't affected by lane setups. You still need 1 hero to specialise in consumable support items such as wards sents dusts, so that the other support can get items utility items. So having your 4 in the safelane near jungle pulls/stacking for gold and potentially easier ganks is still the way to go.
*just to clarify, the 1-5 system is to allow specialisation which is much more gold-efficient and time-efficient than with just sharing the costs evenly. Imagine for example that 2 supports share costs equally, and by 20 minutes both supports do not have crucial utility items up (force, mek etc) and as a result any teamfight taken is much more difficult or completely lost. So both heroes are screwed and have no impact.
Now imagine if you specialise the roles and by 15 - 20 mins those supports have a force + mek or urn or a really early mek gets completed and turns every teamfight or gank into a sure win. now you can push and punish easily right?
Minor point, I think rubick is worth prioritizing farm over a leshrac for mobility items and aghs.
I disagree. Farm priority should not be placed solely based on which hero utilizes farm best, but also which hero can operate better without farm.
A rubick can function perfectly with no items, but a leshrac's effectiveness is reduced without sustainability in teamfights. Giving leshrac priority would ensure 2 effective heroes over just 1.
Hmm, you're right I guess.
I'd much rather a lesh with a bunch of items over Rubick. Lesh can churn out an obscene amount of damage with a good split earth in Edict and Nova.
And this is why communism is bad.