r/GBO2•
pkmaster99

Let's Change That Suit Day 94

Game Suggestions

Day 94 Target: Engage Zero
Requested by u/No_Tart6728 and u/OrphanAxis. I will cover the balance changes tomorrow. Need to check on the detailed numbers and see how it is in-game for some of them. Luckily, I don't have to run clan practice today, so I will have time tonight. As for today's suit, it just needs a few skill adjustments to help enter the close combat range that it wants to be in.

https://preview.redd.it/axf397dnserg1.png?width=750&format=png&auto=webp&s=5a8834b89fb2bddf13e54ffebf6d58b20b20d1b4

https://preview.redd.it/e3wb6o7juerg1.png?width=741&format=png&auto=webp&s=f4f6f37163b083246d87b3ae99fa619d313d9fc0

https://preview.redd.it/6finq2eluerg1.png?width=970&format=png&auto=webp&s=4ef2ccac02394f9936c1993055fb2ab82057372f

https://preview.redd.it/1t17qndnuerg1.png?width=984&format=png&auto=webp&s=5356edf79be66e610a6027970e58139b483a2242

Change
Weapons

  • Engage Zero Beam Saber: Melee Combo 100/50% -> 100/60%

Skills

  • (New!) Maneuver Armor Lv1
  • Aux Thruster Control System Lv1: Also gains thruster usage -20% after 1 second

Comment and Reason
There really isn't much to change for this unit. It just needs a better chance to get into the close range that it excels in. This unit has a very strong melee downswing, and it is the reverse animation of the Galbaldy Beta's. However, that one has a slightly stronger modifier, but making this one do the same would be a little weird. So I'm giving this one a slightly higher combo modifier.

As for the skills, this unit really needs Maneuver armor to go along with the highly aggressive HSM gameplay that it has. But at the same time, while it does have good thrust, the gameplay with HSM isn't helping that much. Even with the possible 10% Aux efficiency part, it still feels a little bad to use. So I'm buffing the Aux Thruster Control just slightly as well to accommodate the high thrust usage.

Overall, this unit has high damage potential for 450 cost, but the lack of ability to properly maintain distance and any chance to ignore interruption makes it horrible to play. 450 has plenty of other good options that can do better.

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Day 93 Re-evaluation on Act Zaku

The overall buff to the BR should have enough, but to make it a more versatile and usable weapon, I'm re-adjusting it slightly. It will now be barely within time to accumulate enough stopping power to cause a stagger with the previous changes I had.

Re-Evaluation 

  • Act Zaku Beam Rifle: (New!) Interval 3.5s -> 2.5s, Cooldown 17s -> 13s 15s

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Up Next: April Balance Review

Posted Mar 26, 2026, 4:49 PM UTC

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