Trios arent good enough...
The idea that trios are essential to Marathon's structure and identity is forced so hard by the community and devs. Trios being the only game mode with access to endgame content just isn't justified by its gameplay nearly enough, especially considering solos and duos are being gatekept because of it. The game was designed around trios, sure, but they simply didn't cook enough to support this exclusivity
At this point, I've played about an equal amount of solos and trios, both with premades and fill. Although trios are fun and make the game much easier when in a good stack, it still doesn't provide nearly enough explanation towards its "unique gameplay" to be the prioritized game mode. Marathon doesn't even come close to Apex's level of team comp and abilities.
A huge portion of the playerbase prefers to play extraction shooters solo; imo that's where the game shines. This argument has been made countless times, and it's strange to see the community and devs still reluctant to consider changes.
At the end of the day, it's a player count issue more than anything. They likely wouldn't be able to support 4 added queues at the game's current state, but there's just no real explanation for not allowing solos/ duos access to endgame content in the future.
Posted Mar 27, 2026, 8:01 PM UTC