Why Court Master?
You open a basketball GM game. You see your roster. You sort by overall rating. You sign the highest number. You simulate the season. You win or lose based on a number you didn't really earn.
That's most of them.
There's no scouting uncertainty. No real consequence to roster depth. No sense that a decision you made in week 2 is why you're losing in week 14.
I wanted to build something where the simulation actually reflects your decisions over time - not just your best player's stat line.
CourtMaster Sim is my attempt at that. Full season simulation, roster management with real consequences, and a GM layer that rewards thinking 3 moves ahead.
It's free and runs in your browser - no install, no account needed.
Curious what mechanics other people think are missing from basketball management games. What would make a sim feel genuinely realistic to you?
Posted Mar 27, 2026, 8:29 PM UTC