Should difficulty be a secret?
Spells like Parallela and properties like Timebending seem to indicate the player should, or at least _might_, know the target's difficulty to hit. Is this intended by design? The game focuses heavily on a collaborative playstyle, so I can see it. But I come from D&D where those things are more naturally a puzzle to solve.
Posted Mar 30, 2026, 6:01 AM UTC
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