Misunderstanding Scene Components.
I’m currently trying to make a component I can reuse to handle light fixtures.
I want it to contain a static mesh and a point light and some blueprints.
I was planning on using child actor components but find they have replication issues when you have more than one of the same child on an actor.
So I looked in to making a child scene component which has a transform and replicates well but they have no components panel for a mesh or light to be added.
I can’t find a good way to handle what seems simple and now I’m wondering what even is the point of a scene component… Can someone give an example of where they’ve used one because I’m sure I’m misunderstanding something.
Posted Apr 1, 2026, 5:41 AM UTC
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