It is entirely possible to unlock all magic elements in act 2
Note to devs - please let us have some fun.
Mandatory requirements:
At least 3 points in stamina, 5 to be safe
2 points in Flight (Swift Flight will be needed)
Force Palm
Axiom Force
1-2 points in Focused Shot (needed for one puzzle)
A LOT of stamina food (60 honey tea should do the trick, but prepare 100 just to be on the safe side)
Optional, but will help:
Focus to regen some spirit
Force Current will make some parts easier
Aerial Roll can prevent height loss
3 points in stab grant Aerial Stab which can be used to gain some height in a pinch
After returning to hernant teleport back to Abyss and do puzzles until you reach Root's End. Then go back to this island
Using a tree launch yourself up, then triple Force Palm to gain even more height, and after that start gliding west, towards Courtyard of Precision.
You can unlock lightning there, and remember to get teleport.
Once again go back to the island mentioned above, and using the same launch combo go west, towards Ascetic's Rest.
You can get recipe for Refined Palmer Pill there. Do the puzzle, then solve piece of second part of it that landed on the surface, then do actual second island of Ascetic's Rest, Your goal is to get to Crossroads of Uncertanity.
Get to this small island of that puzzle, triple force palm to get some height and start heading north-east, towards Riddle square.
This is how it looks.
You can unlock wind there.
Go back to Crossroads of Uncertanity and complete it. Get to the highest point at the finish line and find this floating tower far in the distance, Should be towards north-west.
This is the beginning of the islands that will grant ice and fire.
Posted Apr 1, 2026, 8:20 PM UTC