Spooky Curse Ideas

The party just discovered the drawback on the Green Ribbon, and are trying to pawn it off on a fey merchant. The merchant in question is a powerful figure who trades in magic items, and is my answer to the main problem with curses in dnd. Basically, he’ll trade cursed items the party has for new items, which have new abilities and curses attached to them. I’ve banned Remove Curse from my games, since it tends to trivialize curses, but if a curse ended up not being fun or just got old, I wanted a way for my players to address that without totally removing the impact of a player having been cursed. I’ve already come up with a few curses on my own, but this guy is connected to a PC backstory and is going to be a recurring character, so I would appreciate having plenty of interesting curses ready for later in the campaign.

Posted Apr 1, 2026, 8:21 PM UTC

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