Blueprints & Expeditions – Simple Fix Idea
Right now the biggest issue is resets + RNG. It makes expeditions feel like you lose progress and then have to get lucky all over again.
A few changes could fix most of this:
Salvage system: let us break down gear into blueprint fragments so every run = progress
Split blueprints:
Basic/mid-tier = unlock-based (not RNG)
Endgame = RNG or challenges
Rotating expedition challenges: different ways to unlock stuff each cycle so it’s not repetitive
Keep basic crafting recipes: ammo, meds, etc. so early grind isn’t painful
(Optional) Let us keep 1–3 blueprints of our choice after reset
This keeps the game balanced but removes the feeling of wasted time and bad RNG.
Right now people avoid expeditions because it feels like starting over with nothing.
This would make it feel like: ➡️ New expedition = new challenges + real progression
Curious what others think.
Posted Apr 1, 2026, 8:30 PM UTC · locked