Possible variant
I have thought about possible variants recently, and here is a suggestion.
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every base starts with 50 (or 60) hp
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to play units you must deal damage to your base. A cost 2 unit deals 2 hits to own base.
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Plot doesnt work in this variant
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you can use credits to reduce the amount of damage to own base
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there is a penalty to play big cards early, on turn 1 you can play a 2 card, on round 2 a 3 card, etc. But if you play a 9 card on round 1, you pay double for the remaining 7 cost, 16 hits in total on own base.
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use leftover cards to remember which round it is
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you can play as many cards as possible, as long as you deal damage to own base
Posted Apr 1, 2026, 8:32 PM UTC
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