Kobuko, The Wandering Joy

Design

Playstyle: Health Tank

Lane: Top

Stats:

Health: 580 + 115

Health Regeneration: 7.5 + 0.7

Mana: 320 + 50

Mana Regeneration: 7.0 + 0.6

Armor: 33 + 4.7

Magic Resist: 28 + 2.0

Attack Damage: 58 + 3.5

Attack Speed: 0.632 + 2.5%

Move Speed: 345

Attack Range: 150 (Melee)

Passive

Kobuko gains 20% bonus attack speed and his auto attacks deal 0 (+ 4% HP) bonus magic damage.

Whenever his health reaches 30 - 50% (based on level), he becomes "Overjoyed" for 8 seconds. Overjoyed increases his attack speed bonus (from the first passive) to 30 - 50% (based on level), 10 - 25% (based on level) bonus move speed & 10 - 20% bonus omnivamp (based on level). (Cooldown: 60 - 25 seconds, based on level)

Q

Kobuko slams with his palm in the target direction, dealing 80 / 95 / 110 / 125 / 140 (+ 3% HP) (+ 40% *bonus* AD) (+ 4 / 5 / 6 / 7 / 8% of enemy's max Health) physical damage to all enemies hit and slowing them by 25% for 1.25 seconds.

W

Kobuko gains a 60 / 95 / 130 / 165 / 200 (+ 8% HP) shield for 3 seconds. During those 3 seconds, his next auto attack deals an additional 4 / 4,5 / 5 / 5,5 / 6% of his max Health as physical damage and stuns the enemy for 1 second.

E

Kobuko hops in the area (max: 500 units), dealing 45 / 60 / 75 / 90 / 105 (+ 25% *bonus* AD) physical damage to all enemies he lands on. For every 100 units travelled mid-hop, he heals 10 / 15 / 20 / 25 / 30 (+ 4% HP) health.

Killing an enemy grants him the healing bonus, healing him over 3 seconds.

R

Kobuko blinks to the target and knocks them up, alongside all other enemies within 300 units nearby for 1,25 seconds. Afterwards, Kobuko slams them all to the ground, dealing 150 / 250 / 350 (+ 50% AP) magic damage 500 units around them and acquiring the passive effect with improvements for the next 12 seconds:

  1. His attack speed is increased to 70% (+ 8% per 1000 Health),

  2. his omnivamp is increased to 20 / 25 / 30%,

  3. & his bonus move speed is increased to 20 / 30 / 40% for the duration. (All these effects are not individual, but instead improved stats from the passive).

Posted Apr 1, 2026, 8:41 PM UTC · edited

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