Gleba again, problems again.
I'm trying to beat Gleba. And I've encountered two problems that even forced me to load the editor.
- Fruit production is unsynchronized.
Jelly and Yumako arrive in batches at different times, with varying frequency. My scheme is based on a constant flow; everything that isn't collected from the belt is transported further. The absence of both components at the same time greatly reduces productivity, and part of the product spoils inside the biochambers.
Yumako doesn't wait, Yumako flies away
I thought about setting up an automatic system so the fruits would wait for each other. But that would reduce their freshness and the freshness of the product. How to ensure a constant flow of fruit? This is where the second problem arises.
- The casino always wins.
2% of 50 Jelly is 1 seed. And with productivity modules, it's possible even more. But it doesn't work that way. I built two agritowers in the editor and filled the entire space with soil suitable for planting. I gave them 100 seeds each and left the game running for an hour. At first, the entire area was covered in trees, but after an hour...
there are only a few trees left near each tower. I repeated the experiment and the result was exactly the same. I think this is a failure. What am I missing in this system? I can't figure out what I'm doing wrong?
Posted Apr 2, 2026, 11:25 AM UTC