The Necromancer. Final (maybe) draft of my homebrew minion
The Necromancer (minion)
Once per game at night*, choose a dead player. They learn this and then choose yes or no. If yes, they turn evil and gain a not-in-play minion ability.
The necromancer recruits a dead player to the evil team, but must out themselves to a player who can refuse to join.
causes town to be more suspicious of the dead.
The evil turned player loses the minion ability if the necromancer dies or becomes droisened.
thoughts?
I originally thought to have it resurrect someone but then figured that would pigeonhole it into scripts with a professor to be viable. so I then thought to make it a kinda cross between a vig and a mez. it can be pretty powerful, but it carries a lot of risk since the person you try to turn can refuse you and then you're outed.
Posted Apr 2, 2026, 10:42 PM UTC