SpiralHoard Post/Topic (Live)
This will be an ongoing post or series of post to organize my parking lot of request from community interactions about the SpiralHoard. I am open to all questions, I will answer truthfully - but it may not always be clear.
Excerpt from the compiled text of the core box set (I need art). this is my part 0 in full.
GO PLAY! – GORILLA SPIRAL
Core Rulebook
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Part 0: Before You Begin
The Gorilla Spiral
Where names bear the cost of attention,
flowers hold power,
and stars fade to ash.
To enter the Spiral is to become known—
to the Gorillas.
To be known is to be remembered.
To remember is to care.
To care is to tear.
Be wary of sharing with Dragons.
Welcome to Gorilla Spiral.
May your bananas root and your smiles beam.
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What This Game Asks of You
Go Play! – Gorilla Spiral is a tabletop roleplaying game about Attention, Choice, and Memory. The system gives structure and pressure. You decide what becomes meaningful.
When you gain a resource—a Banana, Flower, or Star—you may be asked:
“What did this cost you?”
You answer in the way that feels right:
· A. Answer clearly – “I lost my brother’s trust.”
→ Creates a strong memory with future impact. Less control now, more meaning later.
· B. Answer briefly – “I lost someone important.”
→ Leaves the memory flexible. Balanced control and meaning.
· C. Decline – take an extra Banana instead.
→ Immediate power now, less memory to carry forward.
All are valid. You choose how much the game remembers.
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The Gorilla Principle
The Game Master (GM) is called the Gorilla. Your role is not to be the enemy or the storyteller. You are the witness.
· Observe without interference – describe rooms, creatures, and choices. Never prescribe meaning.
· Record without judgment – track debts, flowers, stars, and recall marks neutrally.
· Be present without instruction – answer questions truthfully but not clearly.
You provide the world. The players provide meaning.
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Core Tradeoffs
The game runs on three resources:
· 🍌 Banana – immediate control. Perishable.
· 🌸 Flower – future impact, memory. Persistent.
· ⭐ Star – authority, override. Rare.
Engage more → stronger memory, less control.
Engage less → faster play, fewer lasting effects.
There is no wrong way. You choose how deep to go.
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Onboarding Tiers
To learn the game, follow these three sessions exactly. Do not add rules from later tiers early.
Session Rules Included Excluded (until later)
1 Knick/Knack, Resonance, cards as timers, Actions/Reactions, First Exposure Evolution, Dice Mutation, Conflict, optional systems
2 Add: Marks & Evolution, Dice Mutation, Intent Advanced conflict, card creation
3 Add: Full conflict resolution, card creation & sandbox —
These are not suggestions. They are the game’s built‑in learning curve. Use them.
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If It’s Not Working
Pause. Adjust. Ask the table: “What would make this better?”
The game improves with the group—not against it.
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Final Line
You are not being told what matters. You are being given the chance to decide—and the system will remember what you choose.
Posted Apr 2, 2026, 10:43 PM UTC