Trying to balance casual gameplay with ranked progression in a stacking game

Discussion

I’ve been experimenting with a stacking game and ran into an interesting challenge.

How do you keep a game:

• simple enough for casual players

• but deep enough for competitive play?

I ended up adding:

- ranked progression

- light power-ups

- short session design

Still iterating on the balance.

If anyone’s interested, here’s what I’ve been testing:

https://play.google.com/store/apps/details?id=com.istip.skylinestacker

Posted Apr 2, 2026, 10:44 PM UTC

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