Trying to balance casual gameplay with ranked progression in a stacking game
I’ve been experimenting with a stacking game and ran into an interesting challenge.
How do you keep a game:
• simple enough for casual players
• but deep enough for competitive play?
I ended up adding:
- ranked progression
- light power-ups
- short session design
Still iterating on the balance.
If anyone’s interested, here’s what I’ve been testing:
https://play.google.com/store/apps/details?id=com.istip.skylinestacker
Posted Apr 2, 2026, 10:44 PM UTC
00