Working on a 1v1 competitive deckbuilder inspired by fighting games

Working on a 1v1 competitive deckbuilder inspired by fighting games — combo mechanics, meter management, rivalry pressure. It's got 4 modes: arcade 1v1, solo, 2-player co-op boss mode, and a 2v1 ultimate showdown.

The design challenge has been making combos feel like actual fighting game combos — you're chaining moves, managing meter, reading your opponent. Anyone else designing games that try to translate a video game feel into tabletop?

Posted Apr 2, 2026, 10:48 PM UTC

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