New Screamsheet + Scenario: Dance the Night Away

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It's been a minute, but I finally have a new addition to my Big Book of Screamsheets project!

For some background, I'm writing a series of scenarios loosely (SO LOOSELY) based on the stories in The Big Book of Cyberpunk. Because I run them before I write them up, there's a bit of lag, but I hope to have a nice collection of screamsheets by the time our campaign is done.

This is the sixth screamsheet in the series: Dance the Night Away.

TLDR: A rockerboy who had to flee town is worried when his protege doesn’t follow him as they’d planned. The promising youth hasn’t completely dropped off the map, but keeps hedging about why he’s putting off leaving Night City. It should be easy money to track down the kid and get him on a train, right?

I hope everyone enjoys it, and it saves a GM some prep time!

Other sheets in the series:

- The "It" Girl: Some nights are so slow, you have to check out the Lifestyle section for gigs...

- When the Lights Go Down in the Badlands: Some choom is stuck out in the badlands and needs to be picked up. There's worse ways to get paid?

- Entrance Exams: The crew's favorite bartender is calling in a favor. How hard could it be to track down a few dumb kids?

- Tainted Pool: Night City has lost its damn mind, and the crew should probably look into it before their turf burns down.

- Jailhouse Blues: A cohort is in the clink for something he didn't do and needs your help.

Posted Apr 3, 2026, 4:51 PM UTC

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