Inflation of rank
Free fire rank nowadays is very inflated, it is not supposed to be like this, it kills the competitiveness of the game, what it does is instead of continuous spectrum of skill level as we progress the rank it suddenly jumo from low skill ceiling to high skill ceiling requirement, from my experience the game feels really competitive from master in br and 150 stars in cs and the lower ranks are just timeconsumers to get the feeling of competitiveness, I think I'm pretty average player representing the most of the FF community in terms of skill level.
br has a good elo system compared to csr, it is one of the worst elo system a game can have because it neither awards good performance nor punishes bad performance , same +- 1 star no matter your performance and rarely a 2 star, br has a good elo system bc it awards a good player and punish those who are not worthy of the rank
csr must have a rework in the star system or else it will be inflated like this, ik changing a system that's been there for 6 years is hard but it is required sooner than later
my ideal for an rework is your get star fragments instead of a whole star for a win like 2 star fragments for a win and you need like 15 star fragments to get one star and 2 whole stars to rank up, the star fragments you get per match is determined by the no of kills, assists, total damage done, no of revivals etc instead of only relying on winning/losing of the game
Posted Apr 3, 2026, 4:53 PM UTC