Build Improvements?
So. I got Phainon during his first banner when I was on/off playing, but I recently played the entirety of Amphoreus and I fell HARD for him to the point where I decided to save everything for his next banner and get E2S1 at all cost. He's currently E0 and his teammates are E0S1 Sunday (200 speed), E0S0 Cyrene (200 speed) and Cerydra E0S0 (145 speed with the event lightcone s5, but I've been thinking of changing it to Robin's LC once that gets put in the shop).
I do struggle a bit with rotations and try to use Sunday as a ladder for Cyrene to get more turns to charge her ult, and I've also tried replacing Sunday with TB for a faster ult charge, but in case of the latter, Phainon misses on a lot of Crit Rate which I need for this build to work, considering he's roughly at 58% without it and the Cyrene buff can't fully make up for it.
So what I am wondering is where do I go from here? Is it good to continue having Sunday on the team? Should I make any substantial changes to Phainon's build? Because I was thinking of using the reroll dice to block out Break Effect from his head and pray for the best. My goal was to reach 100% crit rate in battle, but I don't think that'd be doable without Sunday, thus my hesitation to replace him.
All tips and suggestions are appreciated!
Posted Apr 4, 2026, 1:16 PM UTC