Defensive stance should just correlate to a dmg boost, attack speed, dmg resistance, healing increase or speed boost
NOT all of them but like idk some of these things. The dmg from it currently is only really worth it past like half way but it’s so hard to actually get it up that high and then make use of it (imo).
Against brawl all the characters have relatively short range with big bodies and so even if you do get the defensive stance charge pretty high it’s not like you can dash past them to use it on a support (who the dmg will have the most effect on).
Against poke you can get defensive stance high easily but the supports and dps are so far away that you are never really gonna have time to come from an off angle (not main bc you will explode) and use it on a dps or support bc again they have the lowest health so you’ll most likely get a kill vs them.
Against dive they won’t be attacking you and so it’s rare that you’ll get defensive stance past half way at all.
If you at least got some other bonus that slowly depleted it could have some other use for you. Like idk a range increase to help you brawl better, or a healing boost so you live longer on the frontline, a general dmg boost, overhealth for hits up to 150, attack speed increase, etc. if any of them are too strong it could be that once you reached 100 or whatever it stays for 10 seconds before depleting to 0 over 3 seconds.
Idk I just feel like you don’t get to use its dmg taken to damage output stuff that often.
Posted Apr 5, 2026, 2:57 AM UTC