Symmetra shield healer support concept(perks included)
support/tactician, 125 health/150 shields
primary weapon, Photon projector: use the primary fire to project a beam that deals more damage over time. use the secondary fire to charge up orbs that deal damage and burst damage upon impact.
•Ammo:100
•Primary range: 15m
•Primary Damage: 60/120/180 DPS
•Secondary ammo consumption: 1-10
•Secondary damage: 5 per ammo consumed(Direct and burst)
alternate weapon, arc welder: use the primary fire to attach a lock-on beam onto an ally that repairs their shield health.
•Shield health recovery: 50/s
ABILITIES:
(Arc welder) Secondary fire, Photon shield: give an ally 25 shields that continues to refill itself until that ally dies. does not stack [1s]
•Range: 20m
1st ability, sentry turret: deploy either a healing sentry that heals nearby allies or a damage sentry that damages nearby enemies.[10s]
•Charges: 4
•Health: 40
•Range: 10m
•heal: 30/s
•damage: 30/s
2nd ability,Two-way path: target a location to summon a teleporter, another one spawning at your location.[12s]
•max range: 30m
•summons lifetime: 10s
•summons health: 100 health/200 shields
•Duration: until manually destroyed, health depletes, or times expires
ultimate, Shield generator: deploy a device that gives in-range allies 75 shields.
•Range: 50m
•Summons health: 50 health/350 shields
•Duration: until destroyed or refunded when the point changes
Ultimate, Teleporter: deploy a 1-way teleporter that connects from the spawn room to a select location, allowing for quick transportation.
•Summons health: 50 health/350 shields
•Duration: until destroyed or refunded when point changes
PERKS:
MINOR PERKS:
shield battery: allies within 10m of your 2nd ability have 25 of their shields recovered every second
Photon orb: overcharging Photon projectors secondary fire causes it to move slower, going through barriers and enemies while dealing 100 direct damage
MAJOR PERKS:
extra capacity: gain 2 extra charges of sentry turret
Photon barrier: when choosing between a heal or damage sentry turret refire the ability to send forth a barrier that moves at player speed, mitigating incoming damage. this has a 15 second cooldown
•Barrier health: 500
•Barrier width: 5m
•Barrier lifetime: 12s
Posted Apr 5, 2026, 2:58 AM UTC