Symmetra shield healer support concept(perks included)

support/tactician, 125 health/150 shields

primary weapon, Photon projector: use the primary fire to project a beam that deals more damage over time. use the secondary fire to charge up orbs that deal damage and burst damage upon impact.

•Ammo:100

•Primary range: 15m

•Primary Damage: 60/120/180 DPS

•Secondary ammo consumption: 1-10

•Secondary damage: 5 per ammo consumed(Direct and burst)

alternate weapon, arc welder: use the primary fire to attach a lock-on beam onto an ally that repairs their shield health.

•Shield health recovery: 50/s

ABILITIES:

(Arc welder) Secondary fire, Photon shield: give an ally 25 shields that continues to refill itself until that ally dies. does not stack [1s]

•Range: 20m

1st ability, sentry turret: deploy either a healing sentry that heals nearby allies or a damage sentry that damages nearby enemies.[10s]

•Charges: 4

•Health: 40

•Range: 10m

•heal: 30/s

•damage: 30/s

2nd ability,Two-way path: target a location to summon a teleporter, another one spawning at your location.[12s]

•max range: 30m

•summons lifetime: 10s

•summons health: 100 health/200 shields

•Duration: until manually destroyed, health depletes, or times expires

ultimate, Shield generator: deploy a device that gives in-range allies 75 shields.

•Range: 50m

•Summons health: 50 health/350 shields

•Duration: until destroyed or refunded when the point changes

Ultimate, Teleporter: deploy a 1-way teleporter that connects from the spawn room to a select location, allowing for quick transportation.

•Summons health: 50 health/350 shields

•Duration: until destroyed or refunded when point changes

PERKS:

MINOR PERKS:

shield battery: allies within 10m of your 2nd ability have 25 of their shields recovered every second

Photon orb: overcharging Photon projectors secondary fire causes it to move slower, going through barriers and enemies while dealing 100 direct damage

MAJOR PERKS:

extra capacity: gain 2 extra charges of sentry turret

Photon barrier: when choosing between a heal or damage sentry turret refire the ability to send forth a barrier that moves at player speed, mitigating incoming damage. this has a 15 second cooldown

•Barrier health: 500

•Barrier width: 5m

•Barrier lifetime: 12s

Posted Apr 5, 2026, 2:58 AM UTC

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