I had an idea 2 new wands
1st: Wand of Divinity
Has -1 max charge
When zapped uses all (%100) charges to blast the selected tile from above (even behind enemies and walls) with concentrated sunlight, dealing magic damage that scales with charges used, and also blinds the enemy for [charges used - 1] turns
Battlemage effect: Holy enchantment, gives light buff for some time
2nd: Wand of Blades
When zapped shoots a sword at the target that deals PHYSICAL damage and counts as a thrown weapon hit. Has a small chance to inflict bleeding that scales with upgrades.
Battlemage effect: Better damage scaling for melee (and could change the melee hit sound to a bladed weapon)
Posted Apr 5, 2026, 10:11 AM UTC
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