Another ogryn ability i thought up.

Discussion

First, i want to state that i find it somewhat ridiculous that the Ogryn can still be knocked around so easily, he is a big boy after all. Be it by exploding barrels, mutant grabs, bosses knocking him back. In my opinion the knock back that Ogryn experiences should be seriously reduced. Perhaps half the amount that he currently experiences.

Additionally, i would suggest that a charging mutant stops dead in his tracks once he grabs an Ogryn, and for the Ogryn to have a shorter escape animation, represented in game by him visibly fighting off the mutant.

Now the node i thought up:

"Didn't hear no bell

You're down, but you're not out, once per 180s you can escape out of a dog pounce or a trappers net by pressing the interact key while ensnared.

100% didn't hear no bell cooldown regeneration for 2s when eliminating a disabler type enemy."

Not much to say about this one, i have always found it silly that no node like this exists for the Ogryn, it fits the class well. It is however a very powerful ability, it can quite literally turn the tide of a game, hence the long cooldown.

Any thoughts?

Posted Apr 5, 2026, 10:23 AM UTC

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