I got tired of debugging builds in Unity, so I made a runtime debug system — how do you guys handle this?

One thing that always frustrated me in Unity is debugging outside the editor.

In Play Mode everything is fine, but once you build the game:

- logs are harder to access

- no easy way to inspect variables

- performance debugging becomes annoying

So I ended up building a small runtime debug setup for myself:

- in-game console for logs

- variable monitor

- simple performance HUD

- toggleable UI in builds

It made testing builds *way* faster, especially when something only breaks outside the editor.

Now I’m curious — how do you guys handle debugging in builds?

Do you:

- rely on logs only?

- build your own tools?

- use any existing solutions?

Would love to hear different approaches 👇

Posted Apr 5, 2026, 3:16 PM UTC

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