If Divinity Gets a Board Game, It Should Take Notes from Descent (1st & 2nd Edition)

Divinity: Original Sin the Board Game

Recently I came across Divinity Original Sin: The Board Game, but I noticed it lacks one of my favorite elements from Divinity: Original Sin 2 — the map design.

If there’s going to be a future Divinity board game product, I strongly think it should take inspiration from these classics:

  • Descent: Journeys in the Dark (2005)
  • Descent: Journeys in the Dark (Second Edition)

(And honestly, let’s just forget the third edition — it wasn’t great.)

What made these games truly legendary was the gameplay depth:

  • Opening chests to obtain unique loot
  • Positioning to control enemies and protect teammates
  • Action management and turn-based strategy
  • Diverse class and weapon combinations
  • The first edition even allowed custom character creation

If Divinity wants to succeed as a board game, it should really look at what made Descent (1st & 2nd Edition) so iconic.

That’s what I’d call a true all-time classic.

Posted Apr 6, 2026, 1:04 AM UTC

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