Jujutsu Kaisen Culling Game-focused Video Game Ideas,
I’ll start off with saying I liked the fact Jujutsu Kaisen: Cursed Clash wasn’t a 2D fighter, I’m not a big fan of those. Anyways for this idea, my main proposals consisted of the different playable game modes and large and destructible maps.
Basic 1v1 Duel
Squad vs Squad (2v2, 3v3, 4v4, 5v5, 6v6)
Team Deathmatch (10v10, 20v20)
Solo Battle Royale (40-80 Players)
Squads Battle Royale (40-80 Players, Solo available or up to 6 total in a squad)
Juggernaut (6-20 v 1-3)
(Examples: Gojo vs Cursed Spirits, Sukuna vs Sorcerers, Maki or Toji vs Zenin Clan, Special Grade Cursed spirits vs Sorcerers)
Maps for the 1v1 and Squad vs Squad can be smaller and more contained, but making almost city sized maps with destructible buildings sounds like a lot of fun.
I think when you start talking about combat mechanics that’s a whole another project that I may expand on, but one of my ideas for it so far pertains to HP (Health-points). Give each different section of the body its own health-bar basically, but represented by a silhouette of the character. Shaded white means 100% fine, yellow, orange and red obviously means how severe the damage is.
I’d divide it into…
Skull, Brain, Jaw, Neck and MAYBE Eyes?
Chest, Left Shoulder, Right Shoulder, Right Arm, Left Arm, Right Hand, Left Hand, Abdomen and Spine.
Hips, Crotch, Left Thigh, Right Thigh, Left Calf, Right Calf, Left Foot, and Right Foot.
Add health sections for wings, extra arms or tails to whoever has them.
I’m not gonna list every single character I want in the game, but I think almost every named character that has some jujutsu skill or any combat should be included. Quite a few characters should have multiple versions of them, like Gojo, Sukuna (Of course), Yuji, Yuta, and every other character that’s necessary.
However, I think if a character is selected in a battle Royale or team deathmatch, unless it’s a custom game, which can be its own game mode, there should only be that one version of the character in the match. For example, one player can’t be Megukuna while another player is Sukuna w/Yuji’s body or his Heian Form. Same for Young Gojo and the Awakend Gojo we all know.
When it comes to Mahoraga, Agito, Rika and other similar shikigami, I think they should be playable. But if you’re playing Megumi, or First Year Yuta, you can only manifest an AI/NPC version of Mahoraga and Rika. But if you’re playing a custom game or if your teammate is Sukuna, you can play Mahoraga or Agito, and for Rika if your teammmate is 2nd Year Yuta or Post Sendai Yuta, you can play as Awakened Rika.
To conclude a bit, I think all the characters should feel and be as strong as they are in the Anime/Manga. None of that where you make all the characters fair and balanced, maybe don’t make Gojo and Sukuna ridiculously OP but they should feel much stronger than most of the others. I’ll probably end up on expanding on this but I wanted to get my thoughts out there for discussion at least.
Posted Apr 6, 2026, 1:24 PM UTC