7DS Origin needs more than just content. Hear me out
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KEYS: Right now, progression in the game feels too restricted and repetitive and mainly because everything revolves around keys. Once you run out, there is basically nothing meaningful left to do, it kills engagement and shortens play session. Since keys don’t recharge and we got no incentive to stay in the game longer.
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Resources: On top of that resource gathering feels too passive. There’s no challenge no mini bosses tied to gatherings with mundane grind, while I am not against grinding every day. But just roaming around is kinda meh.
3: Maps: Maps look beautiful in itself but still feels underutilized. But very little happening. Adding mini-bosses guarding rare resources or dynamic events would make exploration feel worthwhile.
- Pity: Although they have taken goods from some gacha that pity transfer over, but grinding the Star fragments is basically next to none. Yes, that 50k+ rewards when you are done with the map but what comes next? If you can't summon in a gacha game as f2p (ofc not on every banner) what else are you doing.
Overall this game has a strong foundation, but it needs more engaging and rewarding systems to keep players invested.
Posted Apr 6, 2026, 1:31 PM UTC