Inventory systems in puzzle games
Discovered Outer Wilds after Subnautica. My first experience of this game was hoppin over to the ship and wondering. "Hey where's my inventory?"
Man my eyes were opened so much with the possibility of this limitation in game design. Not that it's better or worse with this idea (Tunic for example) but wow is it an inspiring enough challenge and reward to design games this way.
Any other games kinda do this? I want all of them!
Posted Apr 8, 2026, 1:05 PM UTC
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