Playtesters wanted for speedrunning-focused game
Hey! We’re working on Play Faster, a game that’s being built specifically for speedrunning, and we’re about to have our first small private playtests.
Before we open anything up more broadly, we want to get a handful of people who are into routing, movement, breaking things, etc.
The build might be a bit rough, but the core movement + systems are there, so this is about:
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if movement feels off / inconsistent
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anything that could affect routing depth
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QoL things that would matter for grinding runs
If you’d be up for testing and sharing thoughts (even short / messy ones), let me know!
We set up a small discord server so feedback doesn’t get lost and to talk through feedback and iterate quickly.
Would really appreciate the help!
Posted Apr 8, 2026, 1:12 PM UTC