10 players?
Running a west march. Have a session coming up where 10 of the 11 players can be there. I don't wanna say no to players, but I will resort to that if need be.
Assume that isn't an option, what are strategies to deal with combat AND roleplay with large groups? Do you limit things like perception checks to only a certain amount of players? Do you have a turn timer for combat?
Posted Apr 9, 2026, 8:04 PM UTC
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