Overpowered buffs for each agent: Sentinels
Global Sentinel buffs: 11.08 nerfs reverted. Neon killed in universe and deleted from the game.
Chamber:
Trademark: Max charges increased to 2. Range limit removed. Slow increased to 80%.
Headhunter: Cost per bullet reduced to 50. Max bullets increased to 10. Body Shot damage increased to 75.
Rendezvous: Intangible during (very short) teleport animation. Cooldown reduced to 20 seconds.
Tour De Force: Reworked: Now gain 1 shot per 2 Ultimate Points earned, up to 8. Leg Shot damage increased to 125. Now gains Aim Assist while scoped (increased AA Strength on console).
Cypher:
Trapwire: Max charges increased to 3. Wire is now invisible until triggered. Damage increased to 25.
Cyber Cage: Now outlines enemies that enter the cage. Enemies that enter or exit the cage are slowed by 60% for 3 seconds.
Spycam: Destroyed cooldown reduced to 30 seconds. Dart now deals 20 damage on hit. Reveal interval reduced to 1 second.
Neural Theft: Reveal count increased to 4. Now reveals enemies for 1 second instead of still image reveal.
Deadlock:
Barrier Mesh: Cost reduced to 300. Outer orb health increased to 800. Inner Orb health increased to 2000. Deadlock can destroy her own barrier segments instantly if hitting it with a knife.
Sonic Sensor: Cost reduced to 150. Range increased by 25%. Stun duration increased to 5 seconds.
Gravnet: Cooldown reduced to 30 seconds. Radius increased by 50%. No longer hits allies.
Annihilation: Can no longer be destroyed. Can capture multiple enemies at once if there are more than one in the area of effect. Now bounces infinitely until an enemy is hit (or it goes out of bounds).
Killjoy:
Nanoswarm: Now deals 30 damage instantly when triggered. Damage per second increased to 60. Radius increased by 25%.
Alarmbot: Recalled cooldown reduced to 10 seconds. Vulnerable duration increased to 8 seconds. Now deals 50 damage on hit.
Turret: Now invisible until an enemy is spotted. Destroyed cooldown reduced to 30 seconds. Damage per hit increased to 10. Fire rate increased by 50%.
Lockdown: Cost reduced to 8 points. Health increased to 300. Detain duration increased to 10 seconds. Enemies in the radius during the countdown are slowed by 30%.
Sage:
Barrier Orb: Cost reduced to 300. Health increased to 1200. Sage can destroy her own wall segments instantly if hitting it with a knife.
Slow Orb: Slow increased to 80%. Max charges increased to 3. Cost reduced to 150.
Healing Orb: Can purchase a second charge for 200. Self heal increased to 100. Can overheal allies.
Resurrection: Revived ally becomes invincible for 5 seconds.
Veto:
Crosscut: Teleport volume greatly reduced. Teleport range increased by 25% (24-30m). Teleport speed increased by 100% if Evolution is active.
Chokehold: Can now be recalled and redeployed during the round. Decay increased to 90. Will not be detected until triggered if Evolution is active.
Interceptor: Now ignores LoS. Duration increased to 12 seconds. Indestructible if Evolution is active.
Evolution: Cost reduced to 6 points. Can now overheal.
Vyse:
Razorvine: Radius increased by 25%. Tick rate while moving doubled. Damage per tick increased to 15.
Shear: Wall is no longer visible until triggered. Enemies that pass over the wall are Vulnerabled. Can now be recalled and redeployed during the round. Vyse can destroy her own triggered wall with a knife.
Arc Rose: Destroyed cooldown reduced to 30 seconds. Max blind duration increased to 3 seconds.
Steel Garden: Cost reduced to 7 points. Enemies hit are still-image revealed suppressed for 4 seconds.
Posted Apr 13, 2026, 8:12 PM UTC