Armour feels weak in EA
I think one of the big differences (for the worse) from the EA is how much weaker the armour feels. I believe that the exaggerated blunt damage wouldn't be so unsatisfying in the late game if armour was a little stronger, which would make more close range play styles more fun and viable.
I also think armour is too weak in a cosmetic way. I mean, my guy takes one direct hit and his armour looks like scrunched up tin foil. I personally found it much more satisfying (and realistic) in the demo, where armour would only take cosmetic damage after a massive hit and even then it was usually only a small dent.
Posted Apr 24, 2026, 8:25 PM UTC
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