How would I make a dynamic texture that mirrors between 2 objects

Unsolved

Bad, lenses have the a weird offset

I want the glasses texture to be consistent between the two of them, while also allowing for it to not be a static texture that can dynamically change by mostly the texture rotating. I didn't wanna have to animate it by hand so I used drivers to bind it to the heads rotation.

My shader for the lens

I am really bad at shaders, sorry for how horrendous it is. How should I go about doing this? I did want to make this IN blender too as I'm planning on doing things that a static image texture can't do

Posted Apr 24, 2026, 8:32 PM UTC

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