Profitability of Problem Solving?

Almost every creator mentions solves a problem as their reason for creating a product and as the driver of an effective product. I do wonder if that's actually what makes apps/products successful. How much time are people spending looking to solve problems vs enjoying life?

Here's a few alternative reasons that products are successful, some are variations on the idea of solves a problem:

  1. Creates a hobby - not everyone is looking to maximally efficient-ize their lives. Some girls just wanna have fun.
  2. Creates a problem - self sabotage is a huge market.
  3. Ease of use - not unlike problem solving, but more about fluidity than addressing a specific type of problem.
  4. Distraction - doesn't solve a problem, but suspends one.
  5. Entertainment - doesn't really solve a problem, unless the problem is you're not being entertained. It's just not really solving anything, or at least can be such that it's not solving anything.
  6. Hiding things - apps and products that hide or distort things are pretty huge. All the filters, all the anonymity, all the easy access debt suggests that hiding is big money.
  7. Power grabs - apps and products that move power around away from legitimate sources have a huge audience. Apps that allow you ban, shadow ban, report falsely, provide unearned access, etc.
  8. Novelty - newest and the amazement that comes with it has captured the attention of humanity for ages.

It's likely that the above makes up the vast majority of traffic and spend, or at least enough to get more attention from creators. A lot of it looks pointless, mundane, maybe evil, but there is a lot of beauty to be enjoyed in those categories. Beauty and joy are the things people are willing to do nearly anything for.

So, why is there so much focus on the idea of solving problems in the mind of creators when people generally don't care as much about problem solving as they do about enjoyment or even destruction?

Posted Apr 28, 2026, 7:00 PM UTC

20
Loading comments…