UX/UI Battlefield 6 home screen can get better!
Battlefield 6’s home screen always felt overloaded to me.
Not because it looks bad, but because it tries to do too many things at once: game modes, events, battle pass, store, progression, news… all competing for attention.
I’m a product design lead and also a Battlefield player, so I got curious about a bigger question:
How do you balance gameplay clarity with live service needs?
I ran a small player research study and explored a redesign focused on improving navigation clarity without removing monetization or engagement systems. I’d genuinely love to hear what other designers and/or gamers think about this problem.
Full breakdown here if anyone wants to dive deeper. Curious if other players feel the same:
Posted Apr 28, 2026, 7:09 PM UTC
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