New character concept - Noir
Noir is a detective that has died and wants to use the patrons wish to be reborn to finish the case that he never closed.
He is a close range disrupt spirit carry.
His gun fires shadow arcs that move slower (increase with velocity) but scale with spirit. He starts with 2 stamina and is in the faster bucket dodge
Abilities
- a tendril whips out close range and displaces players up (can be combo's into 2).
1st upgrade increase the range of the whip. 2nd upgrade decrease cooldown and give a charge 3rd upgrade disable stamina on enemies briefly and increases diameter.
- shadow step, he melts/morphs into the floor slowing himself and others, any above him take spirit dmg (actives are still are applied and can be stopped by slowing hex)
1st upgrade also arc bullet dmg hit upwards dealing dmg to those above. 2nd upgrade decreases movement speed reduction. 3rd upgrade also grants a brief moment of unstoppable and reduces CD
-
Passive - enemy heroes leave clues, collecting them gives souls and movement speed. Active- expend clues to grant different affects 1-5 give a movement speed buff for 2 seconds (can be used during 2). 5-10 movement speed buff and increases the velocity of your bullets for 5s. 10-20 dis-spell negative effects and gain the previous buffs for a longer period scales with spirit. These can be stacked but will degrade if not used. The amount of clues will affect the min/max strength of the buffs. 1st upgrade increased duration of buffs. 2nd upgrade clues sometimes drop off of allies 3rd upgrade the amount of clue drops needed is reduced by 3 for all buffs.
-
Ultimate create a ring around target area any enemies trapped by the ring or walk into the ring cannot leave until the duration ends (or are teleported out) it will get smaller as time going on, inside the ring shadow lighting occasionally strikes down any shadow arcs bullets fired will multiply and bounce 2 times within the ring also gaining velocity for each bounce. the ring with have a low level vfx on the floor but can be fired into and out of.
1st upgrade increases velocity further and now can bounces 3 times. 2nd decrease CD and extend the initial size of the ring. 3rd upgrade lightning is more frequent and now can recast to teleport into the ring.
Ricochet will work differently instead traveling though units. (or this could be an upgrade)
For transparently I used AI to help with the visual concept, I'm no artist.
Posted Apr 28, 2026, 7:09 PM UTC