New warbond armor passives

Suggestion/Concept

Well, Entrenched Division bringed cool concept where all three type or armor has different type of passives with one shared parameter. Why we not use it further?

Free Spirit is OK on it's own. With this armor you will be fast as **** boy. Also it's conceptually are perfectly matched with Bulletstorm where pilot need a something decent in short time anywhere outside of his mech.

But other two armor?

Heavy Operator... what he operated? This armor has exact same passive with 'Increases the speed and duration of slides' line. For what? It need something to synergize with other things in the game, included other warbonds content. One of the good choice may be 'Increases reload speed of support weapons'. Such stat are not in the game outside of the ship module and put such thing on heavy armor won't make it OP to use as well as make it conceptually better for this exact armor. Lost your mech? You can still blow your enemies with heavy weapons like RR what is really hard to reload inside swarm of enemies.

Bonded Pilot (super store variant). Same as above: for what exactly it need 'Increases the speed and duration of slides' line? It's irrelevant. Also about speed boost here: if you need better speed with damage reduction of mid armor - just use light with extra padding. If I correct, you will get better stamina recovery as well. Yes, this armor has cool visual, but again - it need something to synergize with other game content. Better mech and emplacement ergonomic (rotation speed) will be ideal.

Summarized suggestion:

Free Spirit (is OK right now)

Increases the wearer's walking speed and running speed.

Increases the speed and duration of slides.

Heavy Operator (change second line)

Increases the wearer's walking speed and running speed.

Reduces reload time for all support weapons by XX**%**.

Bonded Pilot (change second line)

Increases the wearer's walking speed and running speed.

Improves exosuit and emplacement ergonomic.

Posted Apr 29, 2026, 6:47 AM UTC

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