Tanks are not the problem in Smite 2, it's damage.
Tanks feel awful right now, but the real issue isn’t that tanks are too weak. (I can take multiple phoenix shots late game)
The actual problem is that damage is way to high.
Tanks get shredded way too fast, which makes frontlining feel pointless and frustrating.
The fix is pretty simple: Tone down the overall damage output in the game
Give tanks higher base protections (like they used to have)
Bring back actual classes so tanks actually feel tanky compared to assassins and mages
Instead of doing that, Hi-Rez keeps adding complicated new systems while ignoring the core issue.
Fix the damage numbers first. Everything else is just bandaids on a broken system.
Posted Apr 29, 2026, 7:03 AM UTC
4740