It's about time we see enemy constellations before a match.

        Suggestion        

For those who never heard about them, enemy constellations are a hidden variable that decides spawn rates for a given mission. Enemies in this game don't spawn randomly it's decided by a specific spawn seed. There are around 4 per faction. These are NOT special regiments like the get brigade, just basic spawn pools. They can vary a lot, like for example: war striders don't spawn on some. Before this patch, this would've been a crucial information while preparing a loadout on the bots front.

Another one that people are getting reminded of now is the hive guard hell. Where hive guards spawn are A LOT higher. Instead of one appearing every few seconds it can be dozens from a single breach. This seed also goes pretty heavy on chargers and charger behemoths and spawns less bile titans and scavengers. This now makes the bugs a heavy-pen check faction. You can't run around all of them and you have barely any enemies to clear from the front.

Would this make the game easier? YES. If that's a problem you can up the difficulty or ask AH to make D11 (although I'm sure that would break the S.P.E.A.R. again) . But now it's such an artificial knowledge check.

At least let us press some "more info" button that would show us a list of the possible constellations on a given mission so people at least know that they MIGHT be facing a lot of heavy armour on bugs.

Posted Apr 29, 2026, 7:07 AM UTC

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