"2184 CBT" is a more apt name for the new patch in my opinion.

Democratic Exchange of Opinions

I feel its really hard to have fun with this patch, I have to average 1k kills a game to succeed on a dive while carrying my teammates which feels more like a chore rather than fun, ive hit 1300 kills multiple times, and rather than celebrating that feat im mentally exhausted after it, when I should just be having fun with the game. While I agree theres a bunch of fun stuff, I feel that theres so much frustrating stuff that is taking away from all the good stuff, I mean they claimed they fixed the SEAF Artillery bug, but that still exists, the pelican glitch not taking off still exists, invisible titan bodies blocking you still exist, random combustion due to invisible enemies still exists, enemies clipping through the ground to kill you while being unkillable still exists, falling through the earth upon spawning still exists, falling through the earth and being unable to die or do anything still exists, most of these which existed upon release 2.5 years ago still exist somehow. I love the new biome its amazing, but that doesnt make up for them deciding to invest more resources into a warbond and new content rather than making a fun balance or fixing game-breaking glitches. I dont agree with spreading hate as ive seen, nor do I agree with the blindly protecting from the bad things. I do however believe that discussion should at least take place. But the more I play the more I see how they lost almost three quarters of their concurrent players between the last content drop to just before this one, and sure they all came back for the new content. But it almost feels like an abusive relationship, they say theyl make it better and fix things, and we come back for the shiny new content and fixes, just to find out that all the same things that piss us off never end up being fixed, and yet I see so many people adamantly defending this patch like its a good thing. And AH knows theyre losing players hence why they added the new stipulation of logging in during an MO in order to get the rewards to artificially inflate the playercount. I dont think the warbonds costing money is the real issue as ive spent plenty versus earning it, the problem is we expect that money to actually go into motivating the dev team into making the game better. I understand the philosophy of too many hands in the pot regarding balance changes, which leads to large lags in implementing balance changes, however an easy fix to that is to reassign warbond and new content coders to the balance team and then have the main balancer approve or direct any changes to being made, or more importantly reassign those coders to bug-fixing because while I understand that fixing bugs is complex, id imagine that after more than 2 years that I wouldnt run into the same exact glitches that I did on release as Ive seen in plenty of other games with very small dev teams. I mean I dont feel there is any way that the person in charge of balance actually plays the game, as I dont see how someone would consistently find the current gameplay enjoyable. This whole arguments of "skill issue" or "turn down the difficulty" are getting old as well, like I said Im getting 4 figures of kills on average against the insane bug spawns, completing it isnt the problem, the feel of the game is the problem, we should be having fun on the game, thats why we play video games, if I wanted chores id do them irl, if I wanted CBT id find a dominatrix, I wouldnt play a video game for either of them nor do i see why people are so quick to defend the game for making it feel like its goal is either one of those. I am excited to see how many people are ready to critique my "whining" but im curious why so many of them are on here rather than enjoying this game they are so adamant that is perfect. Im also certain that I have even more things to whine about that I cant remember but Im sure theyve seen plenty more complaints on the reddit which should be indicative that theres more downsides of the more recent patch than upsides. All in all I mainly just want the glitches fixed, however id also like to see the balance of either d9 to be made more difficult or d10 to have fewer spawns, for both bugs and bots as their heavies seem to make up more of the populous than the actual fodder units which does not seem right to me. Still the new biome is my new favorite to at least end on a positive note.

Posted Apr 29, 2026, 7:43 AM UTC

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