Something I’ve been working on is coming in a few days
Hey everyone,
I’ve been quietly working on my own game engine for a while now, and I think it’s finally at a point where it’s worth sharing.
One thing I focused on is keeping things simple but powerful. For example:
Drop a sprite → it automatically splits into parts (arms, legs, etc.)
Each part gets physics instantly
You can create dynamic animations without complex setup
I didn’t want something overwhelming like big engines — just something fast, clean, and actually fun to use.
I’m currently preparing version 1.2 (should be ready in a few days), and I’d really love honest feedback from developers here.
If this sounds interesting, I can share more details or a demo.
What do you think — is this something you’d use?
Posted Apr 29, 2026, 7:37 PM UTC
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