r/roguelites•
Caihne21

Ability Suggestions

RogueliteDev

Hey y'all I am currently coding and designing a roguelite game that will feature a system not too dissimilar to kingdom hearts bbs as ddd command deck system. In the game you dive into the dungeon beat some big bads and find abilities on the way by gleaming knowledge (getting the ability) from relics you find. I have a list of ability ideas that I have come up with I'll show down below but I'm curious what kind of abilities you guys would love to see in a game like this?

Abilitity list:

Bomb Spirit: summons a small spirit that explodes with the force of a bomb

Rage: do 100% more physical damage, take 25% more physical damage, and take 25% less magic damage for 5 seconds

Mass: flying targets will be downed and all other targets move 50% slower for 10 seconds

Doom: Give non boss monsters a timer, when the timer runs out the monster dies. Deals 10% damage to bosses.

Healing aura: heals for 10 hp/s for 10 seconds, demon and undead enemies in the aura take 25 dps

Mega counter: go into a guard stance for one second, if an attack is guarded reply with a powerful attack dealing 3x critical damage

Field Ration: Heal 25% of max HP

Storm: A cloud appears over one enemies head and rains downs lightning.

Viper Fang: lash out 3 times with a sword, each strike builds poison damage.

Engine Burst: fires a continuous burst of fire for 2.5 seconds burning enemies caught inside.

Blip Strike: Teleport behind targeted enemy and perform a critical blow.

Charm Shot: Fire a shot of energy that charms enemies.

Realm Tear: Pulls in weaker enemies to an unknown dimension

Fire Orb: A large orb of fire appears over head, it shoots 8 tracking firebolts then crashes down doing AOE damage.

Abra Cadabra: *appears* to do nothing

Posted May 1, 2026, 3:37 AM UTC

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