Builderman rework

Concept(s)

Builderman can collect scraps from doing gens and around the map for upgrades

Turret lv 1: +20% range/-0.5 extra speed for killer in range

Dispenser lv 1 : gives 1 health every 0.75 secs /40 HP dispenser

Turret lv 2 : 35% range / -1 speed when in range

Dispenser lv 2 : 5 health in bulk but every 3 secs / have collision (1 John doe spike sized)

Turret max : 65% range but shoots every 1 sec. /. +100% range and slowness 3 but shoot every 8 secs and can't shoot above/below 10 studs/ inflicts blindness

Dispenser max : dispenses a minion that slows gives the killer slowness 1 for 5 secs every 25 secs/creates small shield bubble that protects the survivor for 1 hit if they stay there for 10 secs(doesn't stack)/reduces cooldown by 1 sec every 5 seconds they stay on dispenser

1 gen puzzle= 1 scrap

A scrap spawns every 3 seconds

Lv 1 uses 5 scrap

Lv 2 uses 15 scrap

Lv 3 uses 40 scrap

Builder mans health gets decreased to 60HP but has the least hit priority and guest gets the hit priority over his kill priority and he always has 1 less puzzle piece than other survivors since he's a mechanic and also immune to instant 1 shots at max HP (close-up mass infection)

Builders upgrades can't be used for all builder mans

And to counter builder stacking. The scraps are shared

No upgrades for turret building speed nor dispenser

If builders stack and get lv 3 dispensers. The effects don't stack

Posted May 1, 2026, 3:48 AM UTC

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