Idea for Mage Arena 3, new God Cape and Enhanced God Spells

Suggestion

Kolodion is back again and is now ready to reveal is true reason behind the mage arena.

Underneath the mage training arena is a lost temple of Zaros. Sealed away by mages of saradomin, zamorak, and Guthix. Only a mage capable of casting the 3 charged God spells is capable of breaking the seal and discovering what lies below.

- requirements 80 magic

Intro

After acquiring all 3 God Capes Kolodion will remark that you are ready for your final challenge. He will then tell you the story of a legendary mage who was so powerful it took an entire battalion to defeat him. In the end, the mage couldnt be defeated only sealed. His final resting place was the mage training arena.

Kolodion will then task you with unsealing and defeating the mage, but first youll have to break the seal with an assembled icon.

Assembling the icon

Kolodian will ask you to use a charged god spell while wearing the god cape on the enchanted symbol from MA2. This calibrates the symbol on that Gods energy and you will be required to go to that location to reveal a piece of the icon.

Using the charged spell, youll enter a dimension before the God Wars. You'll see a vision of the Zarosian Mage, he will cast a spell and defeat a group of mages related to the God cape you calibrated the symbol to. Each icon location is another vision of the Zarosian Mage's abilities.

When you have the 3 pieces. Kolodion will tell you that the enchanted symbol is the final piece and to bring all the pieces to the fountain of rune where he will have the power to assemble the icon.

Breaking the seal

At the back of the mage training arena battleground is a trap door that leads to a dungeon where the temple entrance is located. The multicombat dungeon is full of zarosian spiritual creatures and blood reavers (which all can drop ecumenical keys). The creatures are non aggressive if wearing a zarosian item. But will become aggressive if youre wearing items associated with another God.

At the back of the dungeon is the door to the temple with 3 statues Using a God cape on the statue (non returnable), the charge spell and the corresponding god spell will imbue the statue which then reveals an altar in the middle where the assembled icon fits

Once the seal is open Kolodian will tell you that its dangerous inside and to fully be prepared for a battle that will test your abilities

The battle

Inside the temple is fully decorated. Its as if time stood still in this one place. Zaros imagery colors and symbolism decorate the walls and floor. Pillars inscribed with runes leading into the main hall.

Inside youll find the Zarosian Mage who reveals himself to be a Mahjarrat. He will tell you that now that youve freed him he will conquer glienor in the name of Zaros

The boss fight will be pretty straight foward. He will glow red green blue and purple. Use the corresponding God spell to damage him. Attacking him with a different god spell or while he is purple will result in him absorbing health and increasing his damage output through prayer in his purple phase.

Each color phase will have different floor patterns you must stand in.

His purple phase he will damage you through prayer.

Throughout the battle blood reavers will spawn and attack you with melee, healing the boss for damage done.

Additionally he will summon the souls of God warriors hes defeated. These slow moving souls must be defeated with a different God spell than who they follow.

During the last 25% of his health. Souls constantly spawn and walk much faster and the boss will change colors faster.

Periodically throughout the fight youll be required to cast the correct God spell, which requires each staff and cape in your inventory. Proper positioning of floor tiles. It will be something like cg hunleff, but the main difficulty comes from managing 3 spells, and a bunch of adds during the boss fight.

(Boss fight mechanics are completely up for debate)

Rewards

Through the main hall is the library. Kolodion will thank you for defeating the Zarosian Mage and will remain in the library to study Zarosian spells. Look around the book shelves and youll come across several books.

  • A book describing how to enhance a god cape using the power of Zaros

This new cape will infuse the power of a god cape with ancient magic, creating a magical purple glow/shimmer effect to a whitish purple cape (it will color match virtus). It will be a step up in mage accuracy and strength over the MA2 cape and will provide defensive stats to every stat

This cape can be used with every God Spell

  • a book how to make a powerful god staff

Recollecting resources from specific places in the wilderness to imbue a God Staff with ancient magic.

This staff will provide accuracy and magic strength comparable to an ancient sceptre. ​Capable of auto casting God spells and increasing their damage by 25% which stacks with the Charge Spell. (A max hit of 50)

- Flames of zamorak is now a fire spell

- Saradomin strike is an air spell

- Claws of guthix is now an earth spell

  • A new multi combat dungeon where you can ice barrage for ecumenical keys

Because everyone knows getting ecumenical keys is the worst part of GWD

  • After completion of Desert Treasure 1 you can come to the zaros temple to change your spellbook to Ancients and even teleport to the temple in the ancient spellbook

Makes sense to have a new ancient altar in zaros' kingdom

Posted May 1, 2026, 5:48 PM UTC

72
Loading comments…