r/patientgamers•
shirajzl

Dragon's Dogma 2 - Great Ideas, Poor Execution = Decent Game?

Patient Review

I honestly like this game overall, but hear me out...

IDEA: Let's make fast traveling really inconvenient and expensive, let's force our players to go on foot, to traverse our world and soak in everything it has to offer.

EXECUTION: Let's put trash mobs every ten seconds of gameplay on that same path. Let us force our players to go through tedious fights over and over and over again, just to get from point A to B.

IDEA: Let's encourage exploration. We want players to look at every nook and cranny, right? It only makes sense, people love that.

EXECUTION: We shall make the loot extremely lackluster, we want to make sure the players question whether it's all worth it or not. Also, how about a mechanic to lower your max health every time you take serious damage and/or die. Moreover, while exploring you can only fully heal at specific camp sites and only if you have camping gear in your squad inventory.

IDEA: Let us make quests not to hand hold the players, they should think and engage themselves more. Surely, people are bored of mind numbing quest markers and yellow paint to show the way.

EXECUTION: Cool, well in this quest you have to talk to an NPC who tells you to bugger off. So, no quest with them, right? No, you need to sleep for a night, come back and engage in conversation again. She rejects you again, but if you give her flowers and go sleep for a night again, she will start a quest for you. Oh, if it's daylight, sorry, you need to sleep again until nightfall because sneaking in a castle is what's required.

I could go on and on, this game has such cool moments, but it's constantly dragged down by nonsense, it's such a shame.

Posted May 1, 2026, 9:19 PM UTC

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