Need brutally honest playtesters for an early slot-machine combat prototype

Playtester

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Hi everyone. I'm testing the very first phase of a dark fantasy roguelite prototype where combat is resolved through a mechanical slot machine. The goal is to build synergies to rig the machine, rather than just relying on pure luck.

This is an early MVP. The art is just placeholder (full AI), the tutorial is currently a bit of an info-dump (I'm already working on fixing that based on early feedback), and you will definitely encounter bugs. I am not trying to promote a finished game; I am strictly looking for feedback on the core loop and mechanics before I invest more time into it.

Specifically, I'd love to know:

Does the core loop actually feel fun, or does it feel aimless?

Is the RNG frustrating, or does it feel manageable as you progress?

What would you change to make the hits and rewards feel more satisfying?

It's free and plays directly in the browser. Here is the unlisted playtest link:

https://paperforge.itch.io/rota?secret=oRthfzOV7KK2k62zPnGuXJlNM

Any feedback, positive or negative, is highly appreciated!

Posted May 2, 2026, 1:55 PM UTC

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