r/PlaySoulMask•
LuapYllier

Crafting Queue stalling

When I played back at the beginning of EA I don't remember crafting queue's coming to a complete stop when the top task was out of materials. Was that changed at some point? Am I remembering wrong?

Why in the world would I want my entire list of crafting tasks to grind to a halt if the top item is missing a couple pieces of bark? It should just move on to the next available task in the queue.

Posted May 6, 2026, 9:41 PM UTC

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