Working on something — first real update later this year
Hey everyone,
We're building an idle RPG where everything connects. Train elemental magic, gathering, crafting, and a web of support skills that progress while you're away. Active play rewards real-time decisions and resource management. What you gather feeds what you craft, what you craft shapes how you train, and mastery in one skill unfolds new possibilities in others. Combat lets you build your own action loop and tune the rhythm of a fight. Browser now, native app coming.
Right now we're deep in design — laying out the skill systems, the way they interlock, the long arc of progression. We don't have a playable build yet, and we won't for a while. The systems we're working on are the kind where rushing the design gets you a shallow game, and we'd rather get this right.
Expect real progress to share later this year — first looks at mechanics, art direction, maybe early playable bits.
If any of this sounds like the kind of game you'd want to play, stick around. We'd love to have you along for the build.
Posted May 6, 2026, 11:17 PM UTC