[RFC] Please bring back the old Destroyer
The Destroyer joker, applicable to all guns (all Main weapons, Revolver, and Dual Revolver), is a Prime joker that works as follows:
The first 25% of your clip deals +15% damage
It is not bad; if you see it on the floor mid-game, sure it's nice to pick up. But it is not something you want to spend 3 slots on as your build. The overall DPS improvement is a mere 3.75% (25% * 15%), given you unload an entire clip. In contrast, Lucky Strike of the same rarity provides +10% damage increase on average, regardless of playstyle.
And that's another issue with Destroyer; maximizing this Joker requires early reload, which works against other jokers such as Reload Mastery and Consumer. It is probably only best on Minigun; even then, it incentivizes picking up ammo bags to keep your ammo at 75%+. Too much effort for too little award.
One more thing: "The first 25% of your clip" is rounded down. For example, with 7 rounds in the sniper clip, only the 1st round has the +15% damage.
The old (Playtest 2) Destroyer joker, on the other hand, worked as follows (not exact wording):
Grants +30% weapon damage, but each shot consumes 2 rounds of ammo
This is a very fun design. It sacrifices ammo efficiency for DPS, and it actually can work well with all guns and all playstyles, not just Minigun. It incentivizes good aim, as opposed to mechanically reloading early. And it has great synergy with Reload Mastery and Consumer.
I can understand why it was changed: the OG Camper, which is infinite ammo when standing still. It completely negates the downside of Destroyer. Pairing OG Camper with OG Destroyer literally destroys everything. But now that Camper is no longer available in shop, and it is nerfed to only 50% chance to not spend ammo, I think bringing the old Destroyer back won't break the game.
Posted May 8, 2026, 2:15 PM UTC